Aug 28, 2009, 03:01 PM // 15:01
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#21
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Desert Nomad
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Sorry, I just play PvP, what the hell is UWSC?
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Aug 28, 2009, 03:04 PM // 15:04
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#22
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Signet of disenchant everywhere
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Aug 28, 2009, 03:05 PM // 15:05
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#23
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Guest
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Quote:
Originally Posted by clear
I think he was asking where Anet has stated this...
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You sir would be correct.
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Aug 28, 2009, 03:23 PM // 15:23
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#24
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Ascalonian Squire
Join Date: Mar 2006
Guild: Spartan Red Team [SRT]
Profession: Mo/A
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add a group of 5 charged to the requirement for spawning each of the reapers and make sliver target charged last
Last edited by Thor Tyr; Aug 28, 2009 at 03:28 PM // 15:28..
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Aug 28, 2009, 03:24 PM // 15:24
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#25
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Brussels - Belgium
Guild: Temple of Love
Profession: R/
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Quote:
Originally Posted by zelgadissan
- No more than three or four of the same skill in a group at the same time.
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oh so no rezz signets
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Aug 28, 2009, 03:25 PM // 15:25
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#26
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Quote:
Originally Posted by Unreal Havoc
Where is this discussion?
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Quote:
Originally Posted by June Developer Updates
Players have long asked for our viewpoint on these ways of playing through content. For the most part, we think these are acceptable ways of playing Guild Wars but may occasionally take steps to increase their difficulty or even block a particular build. For instance, when it comes to Shadow Form, there is little concern about solo farming in most places; however, the speed clears of our most difficult content have become fast enough to warrant a more watchful eye. Over the coming months we will monitor these areas and, starting with Cry of Pain, make adjustments where necessary.
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It's at the bottom of the page.
Edit: nobody likes res signets But that could be an exception. Like I said, I don't want to see that but I won't be surprised if it comes to it at some point.
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Aug 28, 2009, 03:32 PM // 15:32
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#27
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Wilds Pathfinder
Join Date: Sep 2005
Guild: WTS GW2 items for Zkey
Profession: Mo/
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Quote:
Originally Posted by therangereminem
this wont work becuz its a spell you can not target somone with chabs if ther ein shadowform. if they target it on somone that isnt in sf and your next to them it willremove sf however.
but yeah way to fail and know your skills
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Chilblains used to be untargetted. It's so rarely used anywhere that it's unsurprising people didn't notice the change. And way to fail at English.
Quote:
Originally Posted by therangereminem
if they nerf shadow form they need to nerf 55 monking and 600 rit and monk and so on its a farming way .
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Why exactly? These builds are nowhere near as abusive and invulnerable as the sf sin. Plus, they are subjectively less "lame" and are more difficult to run.
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Aug 28, 2009, 03:34 PM // 15:34
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#28
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: KaVa
Profession: N/
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i don't really have anything against speedclears, but if you really wanted to slow them down, just make the chest appear after XX minutes, even if the party has completed 10/10 quests.
they could make it whatever they want - 30 minutes, 40, etc.
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Aug 28, 2009, 03:41 PM // 15:41
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#29
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Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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there are pvp and pve skill versions. make a new category "elite missions" skill versions. make that version of SF cause insta-death to the caster :-P *Sigh*
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Aug 28, 2009, 03:43 PM // 15:43
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#30
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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3sec cast time on SF.
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Aug 28, 2009, 03:50 PM // 15:50
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#31
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Make SF Stance.....
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Aug 28, 2009, 03:53 PM // 15:53
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#32
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Ascalonian Squire
Join Date: Jun 2009
Location: O-Town Baby!
Guild: Retard Fleet [Fail]
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Why is it always shadowform yall want nerfed?
Is it because you cant figure out how to keep it up or what?
Honestly the only thing in GW keeping me in is DoA. Which is insain without SF; going back to 3+h runs, forget that.
GWs is not about the puny "elite area" known as UW. UW sucks, 7 noobs and one "pro" who has been there once before can victory UW with just about any set of retarded builds. DoA is unforgiving and relentless. Do DoA.
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Aug 28, 2009, 03:54 PM // 15:54
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#33
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Ascalonian Squire
Join Date: Jun 2009
Location: The Netherlands
Guild: High Performance
Profession: E/
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Make it so that SF is more easily be maintained with less energy cost per cycle, but make SF end when you cast a non-assassin spell.
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Aug 28, 2009, 03:54 PM // 15:54
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#34
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Krytan Explorer
Join Date: Aug 2009
Profession: W/D
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Go ahead nerf. We'll adapt as always and still get <30 minutes. Go terra E/Me! Maybe combined with 600/smite.
Last edited by Hells Fury; Aug 28, 2009 at 03:57 PM // 15:57..
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Aug 28, 2009, 04:00 PM // 16:00
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#35
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Jungle Guide
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Make ectos only drop for non-sins with mroe than 3 in a party.Simples yis?
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Aug 28, 2009, 04:01 PM // 16:01
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#36
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Wilds Pathfinder
Join Date: Sep 2005
Guild: WTS GW2 items for Zkey
Profession: Mo/
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Quote:
Originally Posted by NeHoMaR
Sorry, I just play PvP, what the hell is UWSC?
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Underworld Speed Clear
Quote:
Originally Posted by Hell Darkblight
Go ahead nerf. We'll adapt as always and still get <30 minutes. Go terra E/Me! Maybe combined with 600/smite.
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Exactly.
It's probably also worth noting that it's not just the people who don't use it that think it should be nerfed.
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Aug 28, 2009, 04:10 PM // 16:10
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#37
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Hall Hero
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Short-term: Nerf SF
Long-term: Fix PvE
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Aug 28, 2009, 04:15 PM // 16:15
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#38
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Ascalonian Squire
Join Date: Dec 2008
Location: United States.
Guild: FEAR
Profession: E/Me
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I don't even farm ,but doing this wouldn't be too smart. It'd be like nerfing hammerdins on Diablo II. You don't nerf builds that everyone is using in a game with a low population.
Just imo, though.
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Aug 28, 2009, 04:19 PM // 16:19
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#39
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Frost Gate Guardian
Join Date: Aug 2007
Location: Nl
Guild: LF HighEndPve
Profession: N/
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Quote:
Originally Posted by waeland
No please. You will kill many terra farming builds which are all already less effective/harder to play than 600 monks or permasins. Why solving overpowered sin elite by cripling earth magic skill?
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True, then change it to when an attack hits you. The attacks hit you in terrabuilds, it just dont do any damage. And it was the first thing i came up with in 10 sec..
Tbh, i think they should change something, but still make it possible. Shouts (like the incubii one) that strip 1 enchant, so you have to work with covers, and together to achieve it. UWSC's role in GW has become to big to delete it now I think. This has nothing to do with the fact that I only UWSC every 2 weeks or so.
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Aug 28, 2009, 04:21 PM // 16:21
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#40
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Wilds Pathfinder
Join Date: Mar 2006
Location: CA
Profession: N/
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The easiest non-intrusive way to nerf uwsc would be just to change the AI of the dryders to make them use lava font with one person next to them
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