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Old Aug 28, 2009, 03:01 PM // 15:01   #21
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Sorry, I just play PvP, what the hell is UWSC?
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Old Aug 28, 2009, 03:04 PM // 15:04   #22
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Signet of disenchant everywhere
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Old Aug 28, 2009, 03:05 PM // 15:05   #23
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Originally Posted by clear View Post
I think he was asking where Anet has stated this...
You sir would be correct.
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Old Aug 28, 2009, 03:23 PM // 15:23   #24
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add a group of 5 charged to the requirement for spawning each of the reapers and make sliver target charged last

Last edited by Thor Tyr; Aug 28, 2009 at 03:28 PM // 15:28..
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Old Aug 28, 2009, 03:24 PM // 15:24   #25
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Originally Posted by zelgadissan View Post
- No more than three or four of the same skill in a group at the same time.

oh so no rezz signets
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Old Aug 28, 2009, 03:25 PM // 15:25   #26
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Where is this discussion?
Quote:
Originally Posted by June Developer Updates
Players have long asked for our viewpoint on these ways of playing through content. For the most part, we think these are acceptable ways of playing Guild Wars but may occasionally take steps to increase their difficulty or even block a particular build. For instance, when it comes to Shadow Form, there is little concern about solo farming in most places; however, the speed clears of our most difficult content have become fast enough to warrant a more watchful eye. Over the coming months we will monitor these areas and, starting with Cry of Pain, make adjustments where necessary.
It's at the bottom of the page.

Edit: nobody likes res signets But that could be an exception. Like I said, I don't want to see that but I won't be surprised if it comes to it at some point.
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Old Aug 28, 2009, 03:32 PM // 15:32   #27
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Originally Posted by therangereminem View Post
this wont work becuz its a spell you can not target somone with chabs if ther ein shadowform. if they target it on somone that isnt in sf and your next to them it willremove sf however.

but yeah way to fail and know your skills
Chilblains used to be untargetted. It's so rarely used anywhere that it's unsurprising people didn't notice the change. And way to fail at English.

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Originally Posted by therangereminem View Post
if they nerf shadow form they need to nerf 55 monking and 600 rit and monk and so on its a farming way .
Why exactly? These builds are nowhere near as abusive and invulnerable as the sf sin. Plus, they are subjectively less "lame" and are more difficult to run.
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Old Aug 28, 2009, 03:34 PM // 15:34   #28
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i don't really have anything against speedclears, but if you really wanted to slow them down, just make the chest appear after XX minutes, even if the party has completed 10/10 quests.

they could make it whatever they want - 30 minutes, 40, etc.
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Old Aug 28, 2009, 03:41 PM // 15:41   #29
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there are pvp and pve skill versions. make a new category "elite missions" skill versions. make that version of SF cause insta-death to the caster :-P *Sigh*
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Old Aug 28, 2009, 03:43 PM // 15:43   #30
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3sec cast time on SF.
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Old Aug 28, 2009, 03:50 PM // 15:50   #31
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Make SF Stance.....
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Old Aug 28, 2009, 03:53 PM // 15:53   #32
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Why is it always shadowform yall want nerfed?

Is it because you cant figure out how to keep it up or what?

Honestly the only thing in GW keeping me in is DoA. Which is insain without SF; going back to 3+h runs, forget that.

GWs is not about the puny "elite area" known as UW. UW sucks, 7 noobs and one "pro" who has been there once before can victory UW with just about any set of retarded builds. DoA is unforgiving and relentless. Do DoA.
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Old Aug 28, 2009, 03:54 PM // 15:54   #33
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Make it so that SF is more easily be maintained with less energy cost per cycle, but make SF end when you cast a non-assassin spell.
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Old Aug 28, 2009, 03:54 PM // 15:54   #34
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Go ahead nerf. We'll adapt as always and still get <30 minutes. Go terra E/Me! Maybe combined with 600/smite.

Last edited by Hells Fury; Aug 28, 2009 at 03:57 PM // 15:57..
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Old Aug 28, 2009, 04:00 PM // 16:00   #35
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Make ectos only drop for non-sins with mroe than 3 in a party.Simples yis?
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Old Aug 28, 2009, 04:01 PM // 16:01   #36
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Quote:
Originally Posted by NeHoMaR
Sorry, I just play PvP, what the hell is UWSC?
Underworld Speed Clear

Quote:
Originally Posted by Hell Darkblight View Post
Go ahead nerf. We'll adapt as always and still get <30 minutes. Go terra E/Me! Maybe combined with 600/smite.
Exactly.
It's probably also worth noting that it's not just the people who don't use it that think it should be nerfed.
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Old Aug 28, 2009, 04:10 PM // 16:10   #37
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Short-term: Nerf SF

Long-term: Fix PvE
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Old Aug 28, 2009, 04:15 PM // 16:15   #38
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I don't even farm ,but doing this wouldn't be too smart. It'd be like nerfing hammerdins on Diablo II. You don't nerf builds that everyone is using in a game with a low population.

Just imo, though.
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Old Aug 28, 2009, 04:19 PM // 16:19   #39
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Originally Posted by waeland View Post
No please. You will kill many terra farming builds which are all already less effective/harder to play than 600 monks or permasins. Why solving overpowered sin elite by cripling earth magic skill?
True, then change it to when an attack hits you. The attacks hit you in terrabuilds, it just dont do any damage. And it was the first thing i came up with in 10 sec..
Tbh, i think they should change something, but still make it possible. Shouts (like the incubii one) that strip 1 enchant, so you have to work with covers, and together to achieve it. UWSC's role in GW has become to big to delete it now I think. This has nothing to do with the fact that I only UWSC every 2 weeks or so.
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Old Aug 28, 2009, 04:21 PM // 16:21   #40
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The easiest non-intrusive way to nerf uwsc would be just to change the AI of the dryders to make them use lava font with one person next to them
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